A Technical Artist, specializing in 3D Modeling and Animation Design. My professional journey includes creating commercial advertising content at Saks Fifth Avenue, where I focused on Fashion and Product Campaigns. Additionally, I have experience as a Computer Science Tutor at NYU's Coding Lab.

Graduated from the Interactive Telecommunications Program at NYU Tisch, where I honed my skills in using Unity and Unreal Engine to develop VR Games. My diverse background in digital content creation, Virtual Production, and UX design equips me with a unique perspective and a robust set of skills in the creative and tech industries.




Chengbo Xing
Brooklyn, NY 11217
cx2116@nyu.edu


Disco Universe Adventure

Unity | Game | Product Design



Abstract


Disco Universe Adventure is an endless-runner game made with Unity. Through sensors on the belt and gloves, the player can control the avatar to attack, jump and duck with body movements. In a retro and sci-fi disco environment, our goal is to run to your queen as fast as possible.




Technical Details


I used a Pressure Sensor/Force Sensing Resistor on the glove to detect the player's clapping.




On the belt, I fixed an Arduino nano 33 BLE microcontroller with an IMU sensor. The pre-learned machine learning model -TinyML is used to determine whether the player is jumping or crouching. When motion is detected, the glove and the belt will transmit signals to the computer via USB respectively, and trigger the corresponding action of the avatar.




Further Reading


I am talking about upgrading this project to a VR game. When players bring the Meta Oculus Quest Headset, they can experience a more immersive first-person perspective experience!

Play it on itch.io: Link